![]() Like Elite, Oolite is a first-person, open-ended, single-player space trading and combat simulator. This version is the one currently recommended by the Oolite dev team. The main additions are listed as : Mobile External View Camera, Multiple Lasers Now Available to All Ships, Improvements to the Galactic Chart Interface, Improvements to Overall Presentation and UI. On 21 July 2016, version 1.84 was released. A Scenario Support System was introduced, essentially allowing people to rewrite the galaxies, ships, equipment and rules to make their own new space game using the Oolite engine. ![]() Improvements were made to multi-monitor support, explosion graphics, and planet textures, and a "field of view" setting introduced to Game Options. Graphics and interfaces were upgraded, with the main improvement being the fully zoomable and scrollable galaxy map, which replaces the separate short-range and long-range charts. AI and the Expansion Pack Management System were further improved, and combat reworked to make the early game a bit easier for beginners, while still allowing plenty of challenges in the later game. On a new stable version, v1.82 was released. It adds many new features, including greatly improved AI, an updated core shipset and an Expansion Pack management system. On 30 June 2014 a new stable version, v1.80 was released, to replace 2012's v1.76.1. On 1 October 2013 a new test deployment version, v1.77.1 was released. This version comes with new features and improvements over previous releases. On 8 January 2013, a new test deployment version, v1.77, was released. The purpose of the release is to evaluate Oolite's Deployment configuration, which is the way upcoming stable releases are expected to be made. On 16 August 2012, a trial deployment version of v1.76.1 was released. On, a new stable version, v1.76.1, was released. On 16 December 2011, finally, a new stable version, v1.76, to replace 2006's v1.65, was released. Subsequently, there were a number of test releases, with most notably the addition of JavaScripting capabilities to write missions and shader support. On 27 February 2007, the project was relicensed under the GPL, Jens Ayton was nominated as maintainer, and after a lag, active development continued by the community.
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